Winter one of them caught him just over the chin, shredding his lower lip some sort of a school ring, and the warm taste of blood gushed into his mouth. He stumbled backward and someone pinned his arms. He struggled handfrees just as a fist looped down into his face like a runaway moon.
Then one of them caught him just over the chin, shredding his lower lip with some sort of a school ring, and the warm taste of blood gushed into his mouth. He stumbled backward and someone pinned his arms. He struggled wildly and got one hand free just as a fist looped down into his face like a runaway moon. Before it closed his right eye, he saw that ring again, glittering dully in the starlight.
A great design experience must be self-explanatory and emphasizes on a user journey from step to step in minimalistic manner. In a broader term, it is a branch of inclusive design and universal design. The purpose of inclusion in the context of experience architecture is to create technology and user interfaces accessible for wider audiences inclusive of full range of human diversity with respect to ability, gender, age and other forms of human difference.
This methodology is to achieve independent experience and accessibility for users who are aging, abled or disabled or impaired either by birth, natural or incurred through natural events. It requires exercising and creating interfaces or prototyping a lo-fidelity design for the physical world that makes actions and steps more self-explanatory, thereby removing layers of prerequisite requirements to access any digital system.